

He climbs by finding real paths and hopping up real objects rather than magically Immensely satisfying when you understand the mechanics. Immensely satisfying when you understand the mechanics. * very well optimised! Radeon 6850 allows for perfectly smooth maxed-out gameplay at 1080p. The soundtrack should be sold separately! Well done and, as with the story and world design, a great deal of originality. Apart from repetitive dialogues of the guards that is.

Audio: One of the biggest selling points of the game. A jump 15 meters down and you're a goner.
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Good representation of Styx's limitations. A stealthy run through a guard-crawling level on the highest difficulty level will leave you thinking you're a god :) It's all hard work, patience, planning and execution all put together. Everything has its place and purpose and everything has its limitations, avoiding boredom and making a specific item too commonly used during gameplay. Game mechanics: Like a well-selected orchestra! Initially I thought that some elements I've seen in the trailer are misplaced and that I won't use them. Again, mature and non-trivial! AI: A little bit short-sighted and quickly dropping the hunt for you if you manage to run away after being detected but aside from it. Story/world: Mature fantasy world with interesting, original twists.

I've never seen a serious clipping or obstruction problems with it. After few hours I'm looking like a Quasimodo returning from a ballet lessons! Good camera movement BTW. People complaining about it are usually accustomed to Assassin's Creed type of aids or plainly didn't grasp the introductory tutorial of Styx. Controls: Smooth, precise, no automation allowing a great deal of freedom of movement. No nursing, lots of freedom, outstanding level (or should I say - world) and sound design, solid graphics*. With only little imperfections here and there it's an unforgetable ride. No nursing, lots of freedom, Finally a revive of the stealth genre.
